Storyworthy
No one ever made a decision because of a number. They need a story. — Daniel Kahneman
Your story must reflect change over time. A story cannot simply be a series of remarkable events. You must start out as one version of yourself and end as something new. The change can be infinitesimal.
You must tell your own story and not the stories of others. People would rather hear the story about what happened to you last night than about what happened to your friend Pete last night, even if Pete’s story is better than your own. There is immediacy and grit and inherent vulnerability in hearing the story of someone standing before you. It is visceral and real. It takes no courage to tell Pete’s story. It requires no hard truth or authentic self.
Don’t tell other people’s stories. Tell your own. But feel free to tell your side of other people’s stories, as long as you are the protagonist in these tales.
The story must pass the Dinner Test. The Dinner Test is simply this: Is the story that you craft for the stage, the boardroom, the sales conference, or the Sunday sermon similar to the story you would tell a friend at dinner? This should be the goal. The performance version of your story and the casual, dinner-party version of your story should be kissing cousins. Different, for sure, but not terribly different.
While most storytellers don’t memorize their stories (and I strongly advise against it), they are prepared to tell them. They have memorized specific beats in a story. They know their beginning and ending lines. They have memorized certain laugh lines. They have a plan in place before they begin speaking.
I assigned myself Homework for Life. This is what I did: I decided that at the end of every day, I’d reflect upon my day and ask myself one simple question: If I had to tell a story from today — a five-minute story onstage about something that took place over the course of this day — what would it be? As benign and boring and inconsequential as it might seem, what was the most storyworthy moment from my day? I decided not to write the entire story down, because to do so would require too much time and effort. As desperate as I was for stories, even I wouldn’t be able to commit to writing a full story every day, especially if it wasn’t all that compelling. Instead I would write a snippet. A sentence or two that captured the moment from the day. Just enough for me to remember the moment and recall it clearly on a later date. I also allowed myself to record any meaningful memories that came to mind over the course of the day, in response either to something I added to the spreadsheet or something that came to mind organically. Oftentimes these were recovered memories: moments from my past that had been forgotten for years but had returned to my mind through the process of doing Homework for Life.
I sit down every evening and ask myself: What is my story from today? What is the thing about today that has made it different from any previous day? Then I write my answer down.
As you start to see importance and meaning in each day, you suddenly understand your importance to this world. You start to see how the meaningful moments that we experience every day contribute to the lives of others and to the world. You start to sense the critical nature of your very existence. There are no more throwaway days. Every day can change the world in some small way. In fact, every day has been changing the world for as long as you’ve been alive. You just haven’t noticed yet.
As you begin to take stock of your days, find those moments — see them and record them — time will begin to slow down for you. The pace of your life will relax.
Essentially Crash & Burn is stream-of-consciousness writing. I like to think of it as dreaming on the end of your pen, because when it’s working well, it will mimic the free-associative thought patterns that so many of us experience while dreaming. Stream of consciousness is the act of speaking or writing down whatever thought that enters your mind, regardless of how strange, incongruous, or even embarrassing it may be.
Many writers have no idea what their next sentence or paragraph will be. Much of writing is done in the dark. The next sentence is often as much of a surprise to the writer as it is to the reader.
You must continue writing words even when your mind is empty. To make this happen, I use colors. When I have no other thought in my mind, I begin listing colors on the page until one of them triggers a thought or memory.
It’s called First Last Best Worst. All you need to play is pen and paper. As you can see from the worksheet that follows, the top row of the page (the x-axis) is labeled with the words “First,” “Last,” “Best,” and “Worst,” along with a column labeled “Prompts.” Along the left side of the page (the y-axis), the prompts are listed. The prompts are the possible triggers for memories. What was your first kiss? What was your last kiss? What was your best kiss? What was your worst kiss? For each of these prompts, you fill in the word or words that indicate the answers to those questions. That’s it.
First Last Best Worst is also an excellent game for long car rides, first dates, or other moments of potential awkwardness and silence, or simply as a means of getting to know a person better.
The most powerful person in the world is the storyteller. The storyteller sets the vision, values and agenda of an entire generation that is to come. — Steve Jobs Tell me the facts and I’ll learn. Tell me the truth and I’ll believe. But tell me a story and it will live in my heart forever. — Ancient proverb
All great stories — regardless of length or depth or tone — tell the story of a five-second moment in a person’s life. Got that? Let me say it again: Every great story ever told is essentially about a five-second moment in the life of a human being, and the purpose of the story is to bring that moment to the greatest clarity possible.
If you think you have a story, ask yourself: Does it contain a five-second moment? A moment of true transformation?
Search. Hunt. Fight for the five-second moment. Allow yourself to recall the entire event. Don’t get hung up on the big moments, the unbelievable circumstances, or the hilarious details. Seek out the moments when you felt your heart move. When something changed forever, even if that moment seems minuscule compared to the rest of the story. That will be your five-second moment. Until you have it, you don’t have a story. When you find it, you’re ready to begin crafting your story.
This is a beautiful thing, because knowing the ending will inform all the choices that we must make as we craft the rest of the story. Everything must serve our five-second moment, so knowing the ending — and starting the process of crafting the story with the ending — is helpful beyond measure.
Once you’ve distilled your five-second moment down to its essence, ask yourself: What is the opposite of your five-second moment? Simply put, the beginning of the story should be the opposite of the end. Find the opposite of your transformation, revelation, or realization, and this is where your story should start. This is what creates an arc in your story.
Stories must reflect change of some kind. It need not always be positive change, and the change need not be monumental.
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Try to start your story with forward movement whenever possible. Establish yourself as a person who is physically moving through space. Opening with forward movement creates instant momentum in a story. It makes the audience feel that we’re already on our way, immersed in the world you are moving us through. We’re going somewhere important.
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Don’t start by setting expectations. Listen to people in the world tell you stories. Often they start with a sentence like, “This is hilarious,” or “You need to hear this,” or “You’re not going to believe this.” This is always a mistake,
Surprise is a beautiful thing in a story. Apart from vulnerability, it may be the most beautiful thing about stories. Letting your audience know that your story is hilarious or improbable hinders your ability to catch them off-guard and offer them a surprise later on.
Boring stories lack stakes, or their stakes are not high enough. Stories that fail to hold your attention lack stakes. Stories that allow your mind to wander lack stakes.
Every story must have an Elephant. The Elephant is the thing that everyone in the room can see. It is large and obvious. It is a clear statement of the need, the want, the problem, the peril, or the mystery. It signifies where the story is headed, and it makes it clear to your audience that this is in fact a story and not a simple musing on a subject.
The Elephant tells the audience what to expect. It gives them a reason to listen, a reason to wonder. It infuses the story with instantaneous stakes.
The Elephant should appear as early in the story as possible. Ideally, it should appear within the first minute, and if you can say it within the first thirty seconds, even better.
A Backpack is a strategy that increases the stakes of the story by increasing the audience’s anticipation about a coming event. It’s when a storyteller loads up the audience with all the storyteller’s hopes and fears in that moment before moving the story forward. It’s an attempt to do two things: 1. Make the audience wonder what will happen next. 2. Make your audience experience the same emotion, or something like the same emotion, that the storyteller experienced in the moment about to be described.
Backpacks are most effective when a plan does not work.
Perfect plans executed perfectly never make good stories. They are the stories told by narcissists, jackasses, and thin-skinned egotists.
Storytellers use Breadcrumbs when we hint at a future event but only reveal enough to keep the audience guessing.
The trick is to choose the Breadcrumbs that create the most wonder in the minds of your audience without giving them enough to guess correctly. Choose wisely. Breadcrumbs are particularly effective when the truly unexpected is coming.
An Hourglass. It’s time to slow things down. Grind them to a halt when possible. When you know the audience is hanging on your every word, let them hang. Drag out the wait as long as possible.
A Crystal Ball is a false prediction made by a storyteller to cause the audience to wonder if the prediction will prove to be true.
We are constantly trying to anticipate the future, so when telling stories, recounting those in-the-moment predictions is critical.
Humor will keep your audience listening, but use it for this reason only when you’re unable to raise the stakes in any other way. Stakes are essential in a story. Stakes are the gears that make stories work. If your story lacks stakes or lacks meaningful stakes, there is nothing you can do to make that story great. Humor is optional. Stakes are nonnegotiable.
Audiences don’t want redemption. Redemption cleanses the palate. It ties up all loose ends. It makes the world whole again. It allows your audience to sleep well at night. I want my audience tossing and turning over my story. When I write novels, I try to end my story about ten pages before the reader would want the book to end. In that way, I’m also putting a coat on my audience. If the reader emails me with a question about the end of one of my books — what happened to Martin and Laura? Are they together? What did Emma say to Cassidy? Is Budo in heaven? Does Caroline ever reach out to the driver in the accident? — I know I’ve stuck them with a coat that they cannot shake. I am happy.
Storytellers end their stories in the most advantageous place possible. They omit the endings that offer neat little bows and happily-ever-afters. The best stories are a little messy at the end. They offer small steps, marginal progress, questionable results. The best stories give rise to unanswered questions.
Placing scenes closer together also heightens the drama and suspense of a story. It makes the world seem more visceral and cinematic.
There is never room for needless complexity in a story. Remember that stories are like rivers (not unlike the river I dammed up to empty the Basin). They continue to flow even as your audience struggles to understand a time line or attempts to construct a complicated mental map in their minds. For this reason, simplicity should be prized at all points. Compression can often be helpful in this regard.
A lie of progression is when a storyteller changes the order of events in a story to make it more emotionally satisfying or comprehensible to the listener.
Storytellers use conflation to push all the emotion of an event into a single time frame, because stories are more entertaining this way. Rather than describing change over a long period, we compress all the intellectual and emotional transformation into a smaller bit of time, because this is what audiences expect from stories.
Always provide a physical location for every moment of your story. That’s it. If the audience knows where you are at all times within your story, the movie is running in their minds.
By placing this backstory in a specific location, I am able to convey this information from the perspective of my 1991 self rather than my present-day self. I stay within the context of the story. The place and time frame remain constant. It’s the twenty-year-old version of myself explaining the backstory rather than the modern-day version standing on the stage.
Stories are not a simple recounting of events. They are not a thorough reporting of moments over a given period of time. Stories are the crafted representation of events that are related in such a way to demonstrate change over time in the life of the teller.
Oddly, the negative is almost always better than the positive when it comes to storytelling. Saying what something or someone is not is almost always better than saying what something or someone is.
The goal of storytelling is to connect with your audience, whether it’s one person at the dinner table or two thousand people in a theater. Storytelling is not about a roller-coaster ride of excitement. It’s about bridging the gap between you and another person by creating a space of authenticity, vulnerability, and universal truth.
Big stories are hard stories to tell, because the big parts of these stories are often singular in nature. Unusual. Unique. Hardly relatable. This holds true for all my big stories.
This is the trick to telling a big story: it cannot be about anything big. Instead we must find the small, relatable, comprehensible moments in our larger stories. We must find the piece of the story that people can connect to, relate to, and understand.
When it comes to storytelling, I believe that surprise is the only way to elicit an emotional reaction from your audience. Whether it’s laughter, tears, anger, sadness, outrage, or any other emotional response, the key is surprise.
Instead of opening with a thesis statement and then supporting it with evidence, storytellers provide the evidence first and then sometimes offer the thesis statement later only when necessary. This is how we allow for surprise.
Avoid giving away the surprise in your story by hiding important information that will pay off later (planting bombs). This is done by: • Obscuring them in a list of other details or examples. • Placing them as far away from the surprise as possible. • When possible, building a laugh around them to further camouflage their importance.